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Unraveling South of Midnight

Venture into South of Midnight, where you embody Hazel, a newly awakened Weaver embarking on a deeply personal quest brimming with otherworldly dangers and mysterious abilities. Her journey, estimated to take around 10 to 12 hours depending on your play style and dedication to thoroughness, is rich with narrative progression, concealed treasures, and thrilling encounters.

This exhaustive walkthrough navigates every chapter of the game, pinpointing crucial collectibles, effective battle plans, platforming challenges, and secrets you won’t want to overlook.

Throughout Hazel’s exploration, players can discover numerous Storybook pages that enrich the narrative, Health Filament upgrades to enhance survivability, and a multitude of written notes scattered across the environments, many of which are easily missed. We’ve carefully detailed the whereabouts of each of these elements to keep you on the right track.

For further assistance on your adventure, be sure to explore our dedicated Tips and Tricks and Achievements pages, where you’ll find additional insights and optional challenges to deepen your gameplay experience.

Chapter Breakdown

  • Chapter 1 – Night of the Flood
  • Chapter 2 – Other Voices, Other Looms
  • Chapter 3 – A Big Fish
  • Chapter 4 – Wicked Temper
  • Chapter 5 – Everything that Rises
  • Chapter 6 – Hush, Hush, Sweet Cherie
  • Chapter 7 – A Barman is Hard to Find
  • Chapter 8 – Their Eyes Were Watching
  • Chapter 9 – Of Webs and Woman
  • Chapter 10 – Light in the Darkness
  • Chapter 11 – Muddy Waters
  • Chapter 12 – The Crossroads
  • Chapter 13 – Past Isn’t Past

Walkthrough by Chapter

Chapter 1 – Night of the Flood

Chapter 1 – Night of the Flood

Hazel’s tale commences as a powerful storm bears down on her small community. Initial scenes introduce her mother and several significant local figures, with the immediate focus shifting to the acquisition of an emergency preparedness kit.

south-of-midnight-full-walkthrough

Collectibles in Chapter 1:

TitleLocation
Bunny’s Note to LilySituated on a desk beside the bookshelf after Hazel awakens from a dream.
Bunny’s Desk EntryLocated within Bunny’s office, accessible via a balcony after ascending ledges outside the house.
Bunny’s Lounge Chair EntryFound resting on a chair within the same office where the desk entry is located.

Chapter 2 – Other Voices, Other Looms

Hazel experiences her initial combat encounters while uncovering knowledge from the past and confronting hostile spirits known as Haints.

Collectibles in Chapter 2:

TitleLocation
The Weaver’s CallAfter gathering the first Floof knot, examine the first house on the left in the residential area near the river. Interact with the wall art.
Spirits, Speak to Me!Located on a barrel on the barn’s upper floor near the exit, shortly after acquiring the Strand Pull skill.
Please speak to me..Discovered behind some breakable branches on the left side of the path after engaging Haints near the barn.
Stigma and SorrowPositioned on the left wall upon entering the cave; activate the glowing wall art.

Chapter 3 – A Big Fish

Hazel further develops her Weaver abilities and encounters an unexpected ally. This chapter presents several platforming sequences and concealed collectibles.

Collectibles in Chapter 3:

TitleLocation
The Happiest DaySituated after learning the double-jump ability; the art glows on a wall just before reaching the first Health Filament.
Health FilamentLocated directly ahead on the main path from the previous item.
The St. Sylvain BulletinAffixed to the exterior wall next to Rhubarb’s front door.
Follow the LightsOn a post near a boat at the end of the dock behind Rhubarb’s house.
Ain’t Wanted HereInside a two-story house after passing the initial bramble expansion. The note is on a table just inside the entrance.
A Gift for CorrineBehind the house featuring a Weaveable staircase, near a small shack with a metal sheet.
Beggin’ your pardon, Mayor.Located inside a house marked by a Stigma above it. The note rests on a table in the main room.
Come One, Come All!Situated on the second floor of the same house as above, attached to a post beside the exit to the balcony.

Chapter 4 – Wicked Temper

Hazel and Catfish confront a dangerous creature lurking in the waters. Though brief, this chapter contains important items and challenges.

Collectibles in Chapter 4:

TitleLocation
Grocery ListDiscovered after the initial fight near a dock; veer left past a sign, cross some grapple points, and find the note on a barrel.
Lay Off BuddyInside the house in the same location as the previous collectible, found on a bed.
Burrower’s – Lord’s DayConcealed inside a dead tree near a cemetery in front of the church.

Chapter 5 – Everything that Rises

Hazel and Catfish return to face Two-Toed Tom in a climactic showdown deep within his territory. This chapter holds the most collectibles so far, blending intense combat with significant narrative developments.

Collectibles in Chapter 5:

TitleLocation
Burrower’s – Pieces of the SelfFound in a hollow tree beside the first spot where Crouton can enter, shortly after unlocking his spell.
Statue FlyerPositioned on a broken fence post outside the initial battle area, just beneath the large Auntie Belle’s sign.
Burrower’s – IronLocated on a box near Jolene’s church fence, beside some tires and parked cars.
Hollow DreamersOn a couch on the porch of a bramble-covered house across the water from Jolene’s church.
Health FilamentAfter defeating the first Slug Haint, proceed in the opposite direction of the guiding strand to a field of sunflowers, then ascend a water tower using echoes and grapples.
Kids Need a HandInside the house that becomes accessible after the Slug Haint fight. The note is on a table immediately to your left.
Jo’s PenanceIn the upstairs bedroom of the same house as the previous note, sitting on a desk.
Yard Sale NoticeAt Swopes Farm, climb the high tower via an echo box, leap down to hay bales, and continue to a house with the note on a chair at its entrance.
Honor thy Father and MotherLocated in a house near the Stigma arena at the far end of Swopes Farm, in the first room to the right.
A Bashful Farmhand in the Setting SunInside the same house, upstairs in a bedroom on the right-hand side.
The Pigs are a LossSituated in the first room of the pig factory, on a table just inside the entrance.
Sutter’s Will and TestamentAfter defeating Two-Toed Tom, locate the squealing pig and utilize a nearby plank to reach ledges. The note is above the pool of liquid where the pig swims.

Chapter 6 – Hush, Hush, Sweet Cherie

Hazel visits Bunny’s secluded cottage in her search for clues regarding Huggin’ Molly. This chapter combines exploration with memory fragments and quiet revelations.

south-of-midnight-full-walkthrough-guide

Collectibles in Chapter 6:

TitleLocation
Keep Out Sign MaterialsFound on a box after using an echo boat to cross water. Located beside the road near a higher ledge.
Abernathy’s LamentAtop a box on a barn’s upper level. Requires clearing a Stigma and using a newly available echo cart to access the roof.
Health FilamentLocated directly adjacent to Abernathy’s Lament in the same barn.
Burn After ReadingFound on a box near two rocks inside a combat arena, accessible by turning left before Bunny’s gate.
Correction RequestedOn honey crates near sunflower beds behind Bunny’s cottage, to the right of a small shed.
Notes on the RogarouInside the first room to the right in Bunny’s cottage, on the central table.
Bunny’s Journal – On WeaversIn Bunny’s upstairs bedroom, on the left-side dresser.
Notes on Dreams and FogAlso in Bunny’s bedroom, but on the dresser to the right of the bed.
Missing Children ListFound in a secret room connected to Bunny’s bedroom. Interact with the rabbit statue to reveal the hidden space.
Burrowers Hate a LiarLocated inside a dead tree along the main path after the cutscene with Bunny, following explosive mushrooms.
Huggin’ Molly SightingsPast the scene with Catfish, take the left fork of the road across an echo bridge to a hidden combat zone. Found on a box near the exit.

Chapter 7 – A Barman is Hard to Find

Hazel searches for Laurent at his juke joint while piecing together more clues about Huggin’ Molly’s past.

Collectibles in Chapter 7:

TitleLocation
The Lost BoyLocated behind a climbable wall across the river after Hazel spots the sawmill. Found on a box near some Floofs.
Lost LiquorAppears after the initial combat sequence, placed on a box at the edge of the battle zone.
Health FilamentPositioned directly ahead of the Lost Liquor note, behind breakable branches.
Lieutenant LaurentResting on crates of honey to the right of the first memory object.
The Babblin’ BoyIn a cave blocked by branches after crossing the river; found near a metal sheet.
Baby Faced LaurentOn a rock near boxes and a bear, to the left after echo-crossing a broken bridge.
Burrower’s – Lil DrunkardsHidden inside a dead tree at a split in the main path.
End of ProhibitionFound under a large tree, after Crouton clears a Stigma. It lies on the ground beside the path.
Boy out of TimeBeside a house near the previous collectible, next to broken doors.
Heart of LaceUpstairs in the juke joint after meeting Laurent, beside a photo.
TreatmentLocated in the first building on the right as you enter Milltown, sitting on a table.
A Mother’s Last WordsIn the same room as the Treatment note, next to a large Floof knot.
Everything HelpsInside a damaged structure near a sawmill and combat arena. The note is on a large box.
A Father’s JobIn a large building with a crane, on a long table near saws.
A Penny SavedUpstairs in the sawmill; accessible after grappling across a floor gap.
Maintaining ProductivityOn a back table in an office attached to the room with the previous item.

Chapter 8 – Their Eyes Were Watching

Hazel travels to the Witch’s Nose, where Huggin’ Molly’s lair awaits. This shorter chapter contains fewer items but signifies a crucial narrative development.

Collectibles in Chapter 8:

TitleLocation
Delta-346 – Missing ChildOn a stump near the landing point after the initial wind tunnel.
Delta-346 – Weird HappeningsAfter the second wind tunnel, near a cliff’s edge to the left.
Delta-346 – Red YarnOn a hill near sunflowers after the first wall run.
Delta-346 – Search Called OffJust past a combat zone near a cave mouth wrapped in red yarn, beside a fallen log.

Chapter 9 – Of Webs and Woman

Hazel finally tracks Huggin’ Molly to her hideout. This chapter is filled with confrontations and truths.

south-of-midnight-full-walkthrough

Collectibles in Chapter 9:

TitleLocation
Burrower’s – Feline IntuitionAfter exiting the cave, inside a tiny tree to the right of the road.
Cross my heart…Inside the red-yarn-covered house across the bridge. Found on the couch.
Dear SantaIn the same house, next to the kitchen sink.
Please Keep In MindIn the house behind a combat arena near the red-yarn house.
You’ll be sorryAt the end of a hallway in the same house, near the fridge.
Molly Gives A FrightOn a picnic table outside the house after leaving the red-yarn building.
Mandatory OvertimeInside the Pure Pine factory’s office, accessed after using Crouton to power a generator.
Health FilamentOn a ledge behind Molly’s home before unraveling the nearby tangle.
She Did ItOn a table along the stairway leading to Molly’s house.
Why not me?Inside Molly’s home, beside the fireplace on the first floor.
Dear Miss MollyOn the table next to the staircase inside the same house.
Decision of TransferUpstairs in Molly’s house, on a desk near the fireplace.
Is it true?Inside a large home in Molly’s cavern, on a bed near the entryway.

Chapter 10 – Light in the Darkness

Hazel finds herself wandering through a haunted swamp filled with echoes and memories. Ghostly figures reappear as she seeks a path forward through the mist and decay.

Collectibles in Chapter 10:

TitleLocation
Hope’s Crossing HomecomingShortly after the first battle, when the path diverges, turn left instead of entering Crouton’s burrow. The art is visible on the wall near some Floofs.
Sleep and SmokeAfter acquiring the first spindle, look for a dilapidated house on the right past some explosive mushrooms. The wall inside displays this blue art.
Health FilamentLocated after securing the second spindle. Utilize echo objects and grapples across the water, then climb to claim this collectible.
A Close CallWhile following the guiding strand to a bonfire, enter a large building using echo stairs. The note is depicted as blue art on the interior wall.
A Grand WeddingBehind the initial bonfire tree, follow the path near bramble, then grapple across a gap to reach a ruined structure. The art is on the left wall inside.
The Flower ChildFound on the left-hand wall inside Honey’s home, next to some Floofs.

Chapter 11 – Muddy Waters

Hazel teams up with Honey to help her find peace, venturing deeper into the swamp’s secrets aboard a wrecked ship and through treetop paths.

Collectibles in Chapter 11:

TitleLocation
An Anguished CryFound as blue art on a rock after following Honey onto a dock with explosive mushrooms. Turn left after jumping down.
Stowaway’s Tin BoxInside the second level of the shipwreck, beside a table and Floofs in the room containing a Stigma knot.
Bill of FareOn the third level of the wreck, on a table to the left side where Hazel recalls the ship.
Old Pain, New LifeVisible from the battle arena after unraveling the second echo knot. The art is painted on a large root in the direction of the strand.
Health FilamentFrom the same arena, proceed in the opposite direction of the strand. Follow a path through the treetops to reach this item.
A Bittersweet ReunionAfter viewing memories from the third echo knot, the note appears as art on a rock to the left of the guiding strand near water lilies.
False KnowledgeDiscovered in a room on the ship after Honey assists Hazel with boarding. It’s to the left after breaking some planks.
Captain’s LogAfter taking the elevator

Chapter 12 – The Crossroads

Hazel reaches the enigmatic Town on the Tapestry, a crossroads of stories, ghosts, and memories. This chapter features surreal exploration and the largest collection of collectibles so far.

south-of-midnight-full-walkthrough

Collectibles in Chapter 12:

TitleLocation
Should I Leave?On a stump beside the signpost at the chapter’s initial path junction.
Should I Stay?After triggering two sign changes, examine the same stump once a caravan appears.
The Record Keeps SkippingInside Roux’s caravan, beside a gramophone near the staircase.
Milk and Sugar, Love?Near the previous note, on a dresser next to a tea set.
Ring, RingTaped to a tricycle at the hall’s end after the dresser.
Roux’s LimerenceAt the top of the caravan stairs, directly on a table.
The Hungry MawAttached to a red refrigerator near a turn in the hallway.
Still Stars Don’t RememberAfter the first combat encounter, behind a fence with two streetlights and a movable box.
Joe Goodfellow, 74On the door of a pink building beside the nearest wind tunnel, visible from the battle arena.
The Many Little ThingsOn a balcony reached via wall run and wind tunnel; check the chair to the left after landing.
Hollowed LoveOn a table on the right side of the same balcony.
Spit It OutAfter another wind tunnel, look right to find a table beside echo platforms and Floofs.
Health FilamentUtilize echo platforms to enter the wind tunnel after collecting the note. It leads to the Health Filament.
Ella Mae, 7On a door next to a mural under a red and blue sign for Gouldeau’s Jazz.
I miss, I miss, I missBelow a yellow building near Floofs, reached using an echo platform found opposite Ella Mae’s location.
Would Be BeautifulAfter the second combat zone, turn around near the Dreamy Spirits neon sign and Strand Pull a billboard to reach a hidden area.
Tempest Hamlin, 42Just past the Dreamy Spirits sign, on a door beneath the red and blue Taverne sign.
PassageOn the second level of the clocktower, after leaping across a gap near a gear.
I’m TryingAfter a grapple and near an elevator shaft, pass a broken gear to find a note near a stool and light.
You Gotta Release ItAfter the top-of-clocktower battle, circle to the back before entering the wind tunnel to find a note beside Floofs.

Chapter 13 – Past Isn’t Past

Hazel confronts Kooshma in a surreal, theatrical chapter as her connection with Lacey grows clearer. Though short, it offers meaningful closure and final discoveries.

Collectibles in Chapter 13:

TitleLocation
Run, Rabbit, RunAfter the initial chase sequence, enter the second set and inspect a hidden room to the left of the stage cart. The note lies on a workbench.
Eternally She WaitsAfter the third chase, examine the left side of the new set. The note is on a desk near several cameras.

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