A new Borderlands 4 update has arrived, and it finally gives console players something they’ve been asking for since day one — a Field of View (FOV) slider. The feature, now available on PS5 and Xbox Series X, lets players widen their perspective just like PC users. Alongside it come stability tweaks, UI fixes, and weapon adjustments.

But Gearbox has one warning: pushing that FOV too far could cost a few frames.
A Long-Awaited Console Feature
The FOV slider isn’t new to shooters, but for console players, it’s a welcome catch-up. Expanding the view helps see more of Pandora’s chaos — handy for co-op or large fights — yet the trade-off is clear.

Increasing the FOV past the default could cause some dips in performance,” Gearbox noted in the update notes.
Higher FOV angles mean the game engine renders more on screen, and that extra workload can pull frames down when action gets heavy. Still, it’s an option players have wanted for years — and finally have.
Patch Highlights in Brief
The patch isn’t just about FOV. Gearbox also slipped in a handful of key improvements:
- Fixed memory leaks and random crashes on PS5 and Xbox Series X
- Boosted stability and frame consistency across platforms
- Synced split-screen FOV for both players
- Refined UI responsiveness and display clarity
- Buffed Tediore weapons by roughly 10% in damage and magazine size
Creative Director Graeme Timmins said the team is still watching how the patch performs:
“We’ve made noticeable progress but will keep tuning performance as we get more data.”
Console Performance Reports
So far, most players report smoother menus and fewer crashes. Some do see minor frame drops when cranking the FOV past 100°, especially during heavy effects or big fights. Gearbox says a bit of stutter can appear for the first 10–15 minutes after updating — that’s the game rebuilding cache files under the new settings.

Overall, stability is up, and the frame dips are small enough that few seem bothered.
Community Reactions
Players wasted no time testing the new slider, and the reactions came fast. Some praised the added control, calling it “long overdue” for consoles. Others noticed that performance holds steady as long as the FOV stays under 95 degrees — a range many now treat as the new default.
On Reddit and X, users called the trade-off fair: a bit more visibility for a barely noticeable FPS hit. For most, finally being able to adjust FOV like PC players feels like the kind of update that quietly improves the entire experience.
A Broader Shift Toward Player Control
What looks like a small patch actually fits a bigger trend. Studios keep giving players more ways to shape how games look and feel — from difficulty sliders to accessibility settings and, now, field-of-view controls.
Gearbox’s openness about the FOV trade-offs shows that approach clearly. Rather than hiding the downside, the studio spelled it out so players can tune the game to their own comfort. It’s a small sign of how console gaming keeps catching up to PC flexibility.
While Borderlands 4 will continue its cycle of weekly tweaks and balance passes, this update stands out for one reason: it hands the choice back to the player. Whether you chase perfect visuals or a rock-steady frame rate, the FOV slider finally lets you play Borderlands 4 your way.