After an epic 61-hour journey, most of it spent mastering Job Points and securing elite weapons, I’ve just wrapped up my first playthrough of Final Fantasy Tactics: The Ivalice Chronicles. Although I’ve yet to conquer the optional Midlight’s Deep dungeon, my plan to take a break from Ramza Beoulve’s saga has been swiftly altered. The allure of fan-created mods for the PC version of the game is simply irresistible, setting the stage for an even more thrilling experience than before.
Content Restored: Dark Knight, Onion Knight, Balthier, and Luso Return
| Job | Requirement |
|---|---|
| Dark Knight | Level 8 Black Mage, Knight, Geomancer, Dragoon, Samurai, and Ninja |
| Onion Knight | Level 6 Squire and Chemist |
The Dark Knight’s high unlock requirements are well justified, known for its overpowering Darkness Job Command that offers HP and MP restoration while dealing significant damage with skills like Abyssal Blade.
Introducing New Jobs: Blue Mage and Red Mage

Level Scaling: Necessary Rebalance
As these powerful new Jobs and abilities come into play, the risk of disrupting the game’s balance looms large; enemies in story battles traditionally don’t level scale. Fortunately, the Level Scaling mod by Dana Crysalis eliminates this potential pitfall. By introducing enemy level scaling to story battles, the game maintains its challenging nature, making sure that even heavily optimized characters will face intriguing challenges. This ensures every epic story battle demands genuine strategic planning, even after meticulous grinding.
After diving into these transformative mods, my intentions for a quick test dissolved into an unplanned immersive session. Reengage with Final Fantasy Tactics: The Ivalice Chronicles and discover how these enhancements make it one of the best tactical RPGs ever, still captivating players decades after its original debut. Are you feeling the pull back into Ivalice too? Share your thoughts and let us know which mods elevate your gameplay the most!