Crystal Dynamics, renowned for its work on the Tomb Raider series, has announced a significant restructuring that involves the unfortunate layoff of “just under 30” employees. This marks the second time this year the studio has had to make such a difficult decision. The announcement, made on their LinkedIn page, emphasized that the layoffs are a strategic move to streamline the development process for their upcoming Tomb Raider title.
Restructuring for Future Development
The studio explained that these changes are intended to reorganize their teams and projects to better prepare for future generations of gaming. “Today, we’ve made the difficult but necessary decision to reorganize Crystal Dynamics’ studios and teams. As a result, we’ve parted ways with just under 30 team members across various departments and projects.” Crystal Dynamics also expressed gratitude to those affected, acknowledging their significant contributions to the studio’s successes.
Impact on Tomb Raider and Future Projects
The layoffs are reportedly aimed at enhancing the development efficiency of the next major Tomb Raider installment. “To our players – as the realities of the industry continue to evolve, we’ve made these painful choices as a way to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future.” However, some suggest that reducing the workforce might create more challenges than it solves, potentially increasing pressure on remaining staff.
Fans eagerly await more news about the next Tomb Raider game, though the most prominent upcoming project might be the new film featuring Sophie Turner as Lara Croft.

Despite the layoffs, Crystal Dynamics is committed to optimizing the development of the Tomb Raider series and other future games.