Hideo Kojima Talks GenAI: Prefers AI for Control Systems Over Visuals Technologies

Hideo Kojima Talks GenAI: Prefers AI for Control Systems Over Visuals

GenAI technology is once again a hot topic in the gaming industry, especially after Larian Studios revealed its use in developing Divinity. This revelation has sparked discussions among developers about the role of GenAI in gaming. One notable voice in this conversation is legendary game creator Hideo Kojima, who shared his thoughts in a recent interview.

Kojima’s Perspective on GenAI in Gaming

In a conversation with CNN, Hideo Kojima expressed that while he’s not particularly interested in using GenAI for crafting visuals, he sees potential in leveraging it for enhancing control systems in games. Kojima elaborated on how AI could adjust gameplay based on individual player habits and tendencies, leading to a more personalized gaming experience.

Kojima believes that AI can revolutionize enemy behavior in games by allowing dynamic responses that react to a player’s actions and patterns, thus adding significant depth to gameplay. This idea isn’t entirely new, as seen in games like Alien: Isolation, where advanced AI contributed to its intense horror elements.

Shifting Focus in Game Development

Kojima’s approach contrasts with studios like Larian, which are more open to using GenAI for artistic purposes. Instead, Kojima prefers to utilize AI for streamlining complex game systems, allowing him to concentrate on the creative aspects that define his iconic games. This perspective highlights a potential shift in how developers might use AI to innovate gameplay mechanics rather than purely aesthetic elements.

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