Hell Is Us 1 Action Adventure/Open World

How Long Is Hell Is Us? Campaign, Acts, And Missions Explained

Hell Is Us doesn’t waste time holding your hand. You’re dropped into a war-torn country with no minimap, no quest markers, and a whole lot of angry supernatural nightmares looking to end your run early. It’s stylish, tense, and surprisingly open-ended in how you approach objectives – which naturally leads to one big question: Hell is Us how long to beat if you sit down and commit to it?

Rogue Factor’s semi-soulslike adventure gives you a lot of freedom in how much you explore, how often you fight, and how thorough you are with puzzles and hidden routes. That means playtime can swing quite a bit from one person to the next. Below, we’ll walk through Hell is Us length for a typical player, how the Hell is Us acts are structured, and what happens to your hours once you start chasing side content and collectibles.

Main Story – How Long Is Hell Is Us If You Stick To The Campaign?

Let’s cut straight to the chase: how long is Hell is Us if you mostly stick to the main objectives and don’t obsess over every side detour?

For most players, Hell is Us campaign length lands in the 20–30 hour range. If you’re comfortable with dodge rolls, stamina management, and reading enemy patterns, you’ll probably sit on the lower half of that estimate. If you die a lot, take your time with environmental clues, or spend a while learning the combat system, expect to creep closer to 30 hours.

On paper, Hell is Us game length can go even lower if you absolutely mainline objectives. By ignoring almost everything off the critical path, some players will shave things down to roughly 18–20 hours. You’ll miss a lot of context and upgrades, but if you’re just here to see the credits roll, you can treat that as your “speedrun-ish” window.

In raw numbers, your Hell is Us main story hours are shaped by three big things: your chosen difficulty, how quickly you parse the game’s minimalist navigation (no markers, remember), and how often you get sidetracked by suspicious ruins or side puzzles. That’s why different sites and players report slightly different averages – the game is built to let you wander, not follow a checklist.

What Actually Changes Your Playtime?

Even if two people play on the same difficulty, their clocks can look wildly different. That’s because Hell Is Us constantly asks you to make judgment calls about when to explore, when to fight, and when to bail and regroup.

Several factors have a direct impact on Hell is Us length from player to player:

  • How often you adjust difficulty mid-campaign – lowering enemy aggression and damage leads to faster, cleaner fights.
  • How quickly you read environmental hints without a map or quest markers. Wandering in circles for the right road or landmark adds hours over time.
  • How deep you engage with optional locations, hidden dungeons, and puzzle chains that the game never explicitly highlights.

If all you care about is “Just tell me Hell is Us how long to beat on average,” you can assume a mid-20s hour count for a first blind run that’s reasonably focused but not laser-precise. Start poking into every weird structure and your timer will balloon in a hurry.

Acts And Mission Structure – How The Campaign Is Built

Hell Is Us is split into three large story chunks, and understanding that pacing helps you mentally budget your time. The game is structured as three major Hell is Us acts, each with its own focus and feel.

Act I is your on-ramp: you cross into Hadea, join the peacekeeping operation, and pUsh through the early “Family Reunion” storyline as the game teaches you how combat, investigation, and navigation actually work. Act II is the meat of the experience, turning you loose across larger regions as you hunt down key artifacts and unravel what really happened in this country. Act III serves as a tighter, high-stakes finale that cashes in on the choices and discoveries you’ve made so far.

To help you plan, here’s a rough Hell is Us missions list broken down by these acts and their major arcs. Names and exact order can shift as you tackle investigations, but this gives you a sense of structure:

  • Act I – Crossing the Borde
    • Prologue sequence introducing Hadea and the Calamity
    • Early “Family Reunion” missions leading you toward Jova Village and the blacksmith
    • First proper dungeon and your initial clash with Hollow Walkers
  • Act II – The Keystone Hunt
    • Investigations that branch into multiple regions, each with its own dungeon or large combat space
    • Multi-part storylines centered on tracking down powerful relics linked to terror, rage, and ecstasy
    • Larger, more open zones where navigation and puzzle-solving demand close attention to environmental detail
  • Act III – Endgame And Resolution
    • Final pUsh into heavily guarded territory
    • Climbing intensity of boss encounters and story revelations
    • Short but decisive final mission chain and an extended closing sequence

The three Hell is Us acts don’t all take the same amount of time. Act I is comparatively brisk, functioning like an extended tutorial that still has teeth. Act II is where you’ll sink the bulk of your hours, especially if you zigzag between investigations instead of beelining the most direct leads. Act III is compact but punishing, with fewer missions that can still eat time if you’re undergeared or stubbornly staying on higher difficulty settings.

Side Content And Completionist Time

Of course, that’s just the story path. The moment you start peeling back the layers of Hadea, the game turns into a time sink in the best way. There are optional routes, hidden events, and challenging mini-dungeons tucked into corners the main story never explicitly calls out, and each one nudges your clock higher.

If you’re the type of player who hates leaving anything behind, Hell is Us completionist time easily climbs past 35 hours and can pUsh into the 40+ range. That’s assuming you’re doing every optional dungeon you can find, checking off every collectible you stumble across, and revisiting earlier regions to clean up mysteries once you’ve unlocked new tools or information.

A big driver here is how thoroughly you chase Hell is Us side quests, which are often more involved than a simple “talk to NPC, follow arrow, get loot” structure. Instead, they tend to feel like mini-investigations of their own, with subtle clues and environmental storytelling guiding you toward solutions.

Some of the main side activities that stretch out Hell is Us game length include:

  • Timeloops – Repeating pockets of time that act as combat gauntlets and puzzle spaces, often hiding powerful rewards if you fully resolve them.
  • Mysteries – Multi-step side stories that rely on reading notes, paying attention to landmarks, and poking at the world until something clicks.
  • Good Deeds – Requests from survivors and refugees that can lead you into dangeroUs territory or force tough moral choices.
  • Sealed Doors And Chests – Color-coded or symbol-marked locks that demand specific tools, keys, or conditions before they’ll open.
  • Hidden Vaults – Compact, high-risk spaces that pack strong enemies, lore reveals, and some of the most Useful upgrades into a small footprint.

A player casually doing side content as it appears will likely end up somewhere around 30–35 hours total. A true completionist who sweeps every zone methodically will drive Hell is Us length far beyond what the main story alone requires.

Planning Your Run – How To Play The Length You Want

Knowing the numbers is one thing; actually hitting the playtime you want is another. Because Hell Is Us is so freeform, it’s surprisingly easy to accidentally turn a “quick” weekend run into a month-long project. If you’re trying to keep your Hell is Us campaign length under control – or deliberately stretch it – a few habits go a long way.

First, decide early on how precious you are about upgrades and collectibles. If your plan is to see credits and move on to the next release, give yourself permission to ignore suspicious caves and side paths once in a while. You’ll still naturally hit a good chunk of Hell is Us side quests, but you won’t feel compelled to resolve every last mystery in one go.

Second, don’t be shy about tweaking difficulty mid-adventure. Dropping enemy health or aggression can shave hours off your Hell is Us main story hours, especially if you’re stuck on a boss that’s starting to feel more like a wall than a test of skill. Conversely, if you’re breezing through fights and want more tension, bumping things up will slow your progress and make every encounter feel weightier.

[Hell Is Us 2]

Finally, think of the game in terms of those three Hell is Us acts. Treat Act I as your test-drive: learn the systems, decide if you want to go hard on exploration, and adjust settings until the experience feels right. In Act II, commit to your style – focused main path or deep-diving investigator. By the time you hit Act III, you’ll have a solid sense of where your personal Hell is Us completionist time is headed and whether you want to pUsh for 100% in this run or save some secrets for a future replay.

Hell Is Us isn’t just about how fast you can reach the credits. It’s about how much you let its strange, haunted version of Hadea get under your skin. Whether your timer stops in the low 20s or you pUsh past 40 hours, the real win is walking away with stories that feel like they’re yours – not something a waypoint told you to do.

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