Naoki Hamaguchi Aspires to Create a Game With the Scale of Clair Obscur: Expedition 33 RPG

Naoki Hamaguchi Aspires to Create a Game With the Scale of Clair Obscur: Expedition 33

In the ever-evolving world of gaming, Naoki Hamaguchi, the game director for Final Fantasy VII Rebirth, offers insights into his vision and aspirations for the future. As 2025 progresses, Hamaguchi is enthusiastic about the ongoing development of Final Fantasy VII Remake Part 3. Yet, his attention has also turned to another game, Clair Obscur: Expedition 33, which he praises as his pick for Game of the Year. During an engaging conversation with GamesRadar, Hamaguchi expressed his ambition to create a game of similar scope and quality.

Game Development Ambitions

Hamaguchi shared his thoughts on the complexities of triple-A game development, noting the extensive elements involved in producing such high-caliber games. He emphasized that every aspect of the development process aims for excellence. However, he also recognized the unique potential of smaller, double-A games, which allow developers to focus intensively on specific elements and enhance them to exceptional standards.

A Dream Within Constraints

In his aspiration to create a double-A game, Hamaguchi envisions a project where a single aspect is honed to perfection, delivering maximum enjoyment. Despite his enthusiasm, he acknowledged the challenges posed by his current position at Square Enix. The reality of corporate objectives and responsibilities makes it unlikely for him to pursue this dream while fulfilling his existing role. Nonetheless, the idea sparks curiosity about what Hamaguchi and his team could achieve if given the opportunity to focus on a more concentrated gaming experience.

Hamaguchi’s wish to develop a focused, double-A game demonstrates the potential for innovation within the gaming industry, despite the practical limitations of his current role.

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