NVIDIA is shaking up the world of GPU programming with a significant update to its CUDA software stack. This innovation could mark the end of CUDA’s exclusivity, according to veteran chip architect Jim Keller.
NVIDIA’s Game-Changing CUDA Update
In the whirlwind of AI advancements, CUDA has been a cornerstone for NVIDIA, empowering developers with specialized libraries and frameworks for AI-driven applications. No other company has matched this robust software stack. Now, NVIDIA has launched a groundbreaking update to CUDA, known as CUDA Tile. This marks a transition from the conventional SIMT to a tile-oriented approach. We’ll delve into the details, but it’s worth noting that Jim Keller sees this as a potential end to CUDA’s longstanding dominance.
Prior to this update, CUDA allowed programmers to fine-tune various parameters for optimal GPU performance. However, CUDA Tile shifts the programming model to a tile-based system with a new low-level VM called Tile IR, conceptualizing the GPU as a tile processor. This change enables developers to concentrate more on core algorithms rather than navigating GPU intricacies.
By adopting this tiling approach, NVIDIA minimizes manual optimizations, focusing instead on systematic tasks like structured matrix math and convolutions. With CUDA Tile, NVIDIA broadens the reach of GPU programming, making it more accessible. Because algorithms are now expressed in abstract terms, the compiler determines the necessary GPU parameters. While this may not match the performance of low-level implementations, CUDA Tile is a strategic move by NVIDIA to democratize AI tools for a wider audience.

The Future of GPU Programming
Jim Keller suggests that CUDA Tile could simplify porting code to other GPUs, including AMD’s, because the tiling method is already prevalent in the industry, utilized by frameworks like Triton. This could ease the transition from CUDA to Triton and eventually to AMD AI chips. By raising the abstraction level, developers can avoid writing CUDA code specific to each architecture, potentially simplifying code porting.
Despite this, some argue that CUDA Tile fortifies NVIDIA’s position. The proprietary technology, like Tile IR, is tailored to NVIDIA’s hardware specifics, ensuring that while porting might become simpler, implementation remains intricate. Thus, by simplifying CUDA programming, NVIDIA consolidates its hold on the software stack, heralding the update as a ‘revolution’ in GPU programming.