The team behind the co-op horror hit REPO has listened to community input from the recent open beta and decided to adjust how the Overcharge mechanic works. Instead of punishing players early on for grabbing monsters, the penalty will now only trigger after reaching level 10.
A More Gradual Challenge Curve
This change ties into the game’s broader difficulty scaling system, where new obstacles are introduced every 10 levels to keep matches intense but fair. The developers at semiwork expressed their gratitude to players for testing the beta and providing crucial feedback, emphasizing how much it helps shape the game’s direction.
What’s New in the Open Beta?
The latest test build doesn’t just tweak mechanics—it also introduces a fresh map, a server region picker, and several quality-of-life improvements for hosting and joining games. And yes, there’s one highly requested addition: a bucket to trap that infamously annoying duck. Finally, players can give the quacking menace a timeout.
For those interested in trying out the changes, the open beta is available now. REPO can be found on Steam for $10.