Right from the start, Revenge of the Savage Planet sets a peculiar tone. After crash-landing on an alien world, courtesy of a heartless corporate colonization effort, players find themselves fired on arrival and left to scavenge for supplies. Despite these grim circumstances, the protagonist struts across the terrain with surprising confidence—almost too cheerfully for someone abandoned in space.
This bouncy animation reflects the game’s overall attitude: a bizarre, optimistic twist on science fiction themes mixed with satire. Every detail—whether it’s a texture on a wall or the squawk of a creature—feels deliberately whimsical. Raccoon Logic has curated a world brimming with irreverence, tying the entire experience together in a cohesive, comical style.

Slapstick Survival Meets Metroidvania Design
Beneath its humor, Revenge of the Savage Planet maintains a solid foundation as a metroidvania. It features familiar mechanics such as survival crafting, gear upgrades, and a diverse alien ecosystem that players can interact with in inventive ways. The added bonus? Full co-op support with playful features specifically built for mischief.
There’s an abundance of goo on display—colorful blobs with unique properties like slipperiness or combustion. Enemies drip it, environments ooze it, and players quickly discover how to weaponize it against both creatures and teammates. The game encourages experimentation and silly sabotage, turning co-op into a playground of practical jokes and tactical collaboration.
From One Planet to Four: A Shift in Scale
The sequel expands its playground across four distinct planets. While the first game featured a single, biome-rich world that changed as players progressed, the follow-up spreads its content out. Each new location introduces fresh designs, species, and challenges, delivering more visual and gameplay variety.
Although each planet still feels carefully crafted, with vertical exploration and secrets to uncover, this broader scope slightly diminishes the dense, immersive feel of the original. There’s no towering landmark like ARY-26’s central spire to anchor exploration. Instead, the game trades compact design for scale, allowing co-op players to wander, multitask, and mess around with more freedom.

Designed for Duo Chaos, Not Solo Depth
The game clearly shines brightest when played with a partner. It’s filled with moments designed for coordination—combining status effects, splitting up tasks, and regrouping to share discoveries. Players can tackle different objectives simultaneously and return to their mobile base to customize gear or add oddball upgrades like a pinball machine.
In solo mode, the experience doesn’t quite hit the same highs. While still enjoyable, the pacing can feel stretched across the larger maps. Unlike its predecessor, which balanced solo and co-op equally well, this sequel places heavier emphasis on shared chaos.
Gadgets, Scanning, and Signature Humor
Despite the solo shortcomings, there’s still plenty to enjoy alone. The tools provided are genuinely fun to use, and collecting resources for upgrades feels rewarding rather than tedious. As new gear unlocks, so do creative traversal and combat opportunities.
Scanning flora and fauna offers both laughs and lore, with each entry blending sharp wit with informative world-building. Cutscenes from the in-game corporation continue this satirical streak, turning mission briefings into comic skits. Every system in the game seems tuned for player enjoyment, not monetization—a rare feat in today’s landscape.
A Game with a Purposefully Silly Soul
Revenge of the Savage Planet is unapologetically itself. It’s not designed for intense solo grinding or min-maxing crafting trees. Instead, it invites players to relax, explore, and create chaos together. Those seeking depth akin to sandbox survival sims might feel underwhelmed, but those open to a more lighthearted experience will find its charm irresistible.
Even small touches, like the exaggerated walk animation, underscore the game’s vision: don’t take it too seriously—just dive in, laugh, and enjoy the weird ride. For those craving a game that embraces creativity, cooperation, and comedy, this wild interstellar journey is well worth taking.
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