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South of Midnight – Full Walkthrough Guide

Step into the world of South of Midnight, where Hazel, a newly awakened Weaver, sets out on a deeply personal journey filled with supernatural threats and mysterious powers. Her path, which spans roughly 10 to 12 hours depending on your playstyle and whether you pursue full completion, is packed with story progression, hidden items, and intense encounters.

This comprehensive walkthrough covers every chapter of the game, pointing out essential collectible items, combat strategies, platforming puzzles, and secrets you won’t want to miss.

Throughout Hazel’s adventure, players can discover multiple Storybook pages, Health Filament enhancements, and many written notes scattered across the map—some of which are easily overlooked. Each of these elements is carefully outlined below to help you stay on track.

For added support, check out the dedicated Tips and Tricks and Achievements pages for bonus insights and optional challenges to take on during your journey.

Chapter Breakdown

  • Chapter 1 – Night of the Flood
  • Chapter 2 – Other Voices, Other Looms
  • Chapter 3 – A Big Fish
  • Chapter 4 – Wicked Temper
  • Chapter 5 – Everything that Rises
  • Chapter 6 – Hush, Hush, Sweet Cherie
  • Chapter 7 – A Barman is Hard to Find
  • Chapter 8 – Their Eyes Were Watching
  • Chapter 9 – Of Webs and Woman
  • Chapter 10 – Light in the Darkness
  • Chapter 11 – Muddy Waters
  • Chapter 12 – The Crossroads
  • Chapter 13 – Past Isn’t Past

Walkthrough by Chapter

Chapter 1 – Night of the Flood

Hazel’s story begins as a violent storm looms over her small community. Early scenes introduce her mother and a few key residents, with the focus quickly shifting to gathering an emergency supply kit.

south-of-midnight-full-walkthrough

Collectibles in Chapter 1:

TitleLocation
Bunny’s Note to LilyLocated on a desk beside the bookshelf after Hazel wakes up from a dream.
Bunny’s Desk EntryFound inside Bunny’s office, which is accessible via a balcony after climbing ledges outside the house.
Bunny’s Lounge Chair EntryResting on a chair in the same office as the desk entry.

Chapter 2 – Other Voices, Other Looms

Hazel gains her first taste of combat while unlocking knowledge from the past and facing hostile spirits known as Haints.

Collectibles in Chapter 2:

TitleLocation
The Weaver’s CallAfter collecting the first Floof knot, check inside the first house on the left in the residential area near the river. Interact with the wall art.
Spirits, Speak to Me!Located on a barrel in the barn’s second floor near the exit, shortly after learning the Strand Pull skill.
Please speak to me..Found behind some breakable branches on the left side of the path after fighting Haints near the barn.
Stigma and SorrowPositioned on the left wall upon entering the cave; activate the glowing wall art.

Chapter 3 – A Big Fish

Hazel further embraces her Weaver abilities and meets an unexpected ally. This chapter features several platforming segments and hidden collectibles.

Collectibles in Chapter 3:

TitleLocation
The Happiest DayLocated after learning double-jump; the art glows on a wall just before reaching the first Health Filament.
Health FilamentDirectly ahead on the main path from the previous item.
The St. Sylvain BulletinAttached to the outside wall next to Rhubarb’s front door.
Follow the LightsOn a post near a boat at the end of the dock behind Rhubarb’s house.
Ain’t Wanted HereInside a two-story house after passing the first bramble expansion. The note is on a table just inside the entrance.
A Gift for CorrineBehind the house with a Weaveable staircase, near a small shack with a metal sheet.
Beggin’ your pardon, Mayor.Found inside a house with a Stigma above it. The note rests on a table in the main room.
Come One, Come All!Located on the second floor of the same house as above, attached to a post beside the exit to the balcony.

Chapter 4 – Wicked Temper

Hazel and Catfish confront a deadly beast lurking in the waters. Though short, this chapter includes important items and challenges.

Collectibles in Chapter 4:

TitleLocation
Grocery ListFound after the initial fight near a dock; veer left past a sign, cross some grapple points, and find the note on a barrel.
Lay Off BuddyInside the house in the same location as the previous collectible, found on a bed.
Burrower’s – Lord’s DayHidden inside a dead tree near a cemetery in front of the church.

Chapter 5 – Everything that Rises

Hazel and Catfish return to confront Two-Toed Tom in a climactic showdown deep within his domain. This chapter features the largest set of collectibles so far, combining intense combat with deeper narrative revelations.

Collectibles in Chapter 5:

TitleLocation
Burrower’s – Pieces of the SelfFound in a hollow tree beside the first spot Crouton can enter, shortly after unlocking his spell.
Statue FlyerPositioned on a broken fence post outside the first battle area, just beneath the large Auntie Belle’s sign.
Burrower’s – IronLocated on a box near Jolene’s church fence, beside some tires and parked cars.
Hollow DreamersOn a couch on the porch of a bramble-covered house across the water from Jolene’s church.
Health FilamentAfter battling the first Slug Haint, head in the opposite direction of the guiding strand to a field of sunflowers, then climb to a water tower using echoes and grapples.
Kids Need a HandInside the house that becomes accessible after the Slug Haint fight. The note is on a table immediately to your left.
Jo’s PenanceIn the bedroom upstairs in the same house as the previous note, sitting on a desk.
Yard Sale NoticeAt Swopes Farm, climb the high tower via an echo box, leap down to hay bales, and proceed to a house with the note on a chair at its entrance.
Honor thy Father and MotherFound in a house near the Stigma arena at the far end of Swopes Farm, in the first room to the right.
A Bashful Farmhand in the Setting SunInside the same house, upstairs in a bedroom on the right-hand side.
The Pigs are a LossLocated in the first room of the pig factory, on a table just inside the entrance.
Sutter’s Will and TestamentAfter defeating Two-Toed Tom, locate the squealing pig and use a nearby plank to reach ledges. The note is above the pool of liquid where the pig swims.

Chapter 6 – Hush, Hush, Sweet Cherie

Hazel visits Bunny’s secluded cottage in search of hints about Huggin’ Molly. This chapter mixes exploration with memory fragments and quiet revelations.

south-of-midnight-full-walkthrough-guide

Collectibles in Chapter 6:

TitleLocation
Keep Out Sign MaterialsFound on a box after using an echo boat to cross water. Located beside the road near a higher ledge.
Abernathy’s LamentAtop a box in a barn’s upper level. Requires clearing a Stigma and using a newly available echo cart to access the roof.
Health FilamentLocated directly next to Abernathy’s Lament in the same barn.
Burn After ReadingFound on a box near two rocks inside a combat arena, accessible by turning left before Bunny’s gate.
Correction RequestedOn honey crates near sunflower beds behind Bunny’s cottage, right of a small shed.
Notes on the RogarouInside the first room to the right in Bunny’s cottage, on the central table.
Bunny’s Journal – On WeaversIn Bunny’s upstairs bedroom, on the left-side dresser.
Notes on Dreams and FogAlso in Bunny’s bedroom, but on the dresser to the right of the bed.
Missing Children ListFound in a secret room connected to Bunny’s bedroom. Interact with the rabbit statue to reveal the hidden space.
Burrowers Hate a LiarLocated inside a dead tree along the main path after the cutscene with Bunny, following explosive mushrooms.
Huggin’ Molly SightingsPast the scene with Catfish, take the left fork of the road across an echo bridge to a hidden combat zone. Found on a box near the exit.

Chapter 7 – A Barman is Hard to Find

Hazel searches for Laurent at his juke joint while piecing together more clues about Huggin’ Molly’s past.

Collectibles in Chapter 7:

TitleLocation
The Lost BoyLocated behind a climbable wall across the river after Hazel spots the sawmill. Found on a box near some Floofs.
Lost LiquorAppears after the first combat sequence, placed on a box on the edge of the battle zone.
Health FilamentPositioned directly ahead of the Lost Liquor note, behind breakable branches.
Lieutenant LaurentResting on crates of honey to the right of the first memory object.
The Babblin’ BoyIn a cave blocked by branches after crossing the river; found near a metal sheet.
Baby Faced LaurentOn a rock near boxes and a bear, left after echo-crossing a broken bridge.
Burrower’s – Lil DrunkardsHidden inside a dead tree at a split in the main path.
End of ProhibitionFound under a giant tree, after Crouton clears a Stigma. It lies on the ground beside the path.
Boy out of TimeBeside a house near the previous collectible, next to broken doors.
Heart of LaceUpstairs in the juke joint after meeting Laurent, beside a photo.
TreatmentLocated in the first building on the right as you enter Milltown, sitting on a table.
A Mother’s Last WordsIn the same room as the Treatment note, next to a large Floof knot.
Everything HelpsInside a damaged structure near a sawmill and combat arena. The note is on a large box.
A Father’s JobIn a large building with a crane, on a long table near saws.
A Penny SavedUpstairs in the sawmill; accessible after grappling across a floor gap.
Maintaining ProductivityOn a back table in an office attached to the room with the previous item.

Chapter 8 – Their Eyes Were Watching

Hazel travels to the Witch’s Nose, where Huggin’ Molly’s lair awaits. This short chapter contains fewer items but marks a crucial narrative shift.

Collectibles in Chapter 8:

TitleLocation
Delta-346 – Missing ChildOn a stump near the landing point after the first wind tunnel.
Delta-346 – Weird HappeningsAfter the second wind tunnel, near a cliff’s edge to the left.
Delta-346 – Red YarnOn a hill near sunflowers after the first wall run.
Delta-346 – Search Called OffJust past a combat zone near a cave mouth wrapped in red yarn, beside a fallen log.

Chapter 9 – Of Webs and Woman

Hazel finally tracks Huggin’ Molly to her hideout. This chapter is filled with confrontations and truths.

south-of-midnight-full-walkthrough

Collectibles in Chapter 9:

TitleLocation
Burrower’s – Feline IntuitionAfter exiting the cave, inside a tiny tree to the right of the road.
Cross my heart…Inside the red-yarn-covered house across the bridge. Found on the couch.
Dear SantaIn the same house, next to the kitchen sink.
Please Keep In MindIn the house behind a combat arena near the red-yarn house.
You’ll be sorryAt the end of a hallway in the same house, near the fridge.
Molly Gives A FrightOn a picnic table outside the house after leaving the red-yarn building.
Mandatory OvertimeInside the Pure Pine factory’s office, accessed after using Crouton to power a generator.
Health FilamentOn a ledge behind Molly’s home before unraveling the nearby tangle.
She Did ItOn a table along the stairway leading to Molly’s house.
Why not me?Inside Molly’s home, beside the fireplace on the first floor.
Dear Miss MollyOn the table next to the staircase inside the same house.
Decision of TransferUpstairs in Molly’s house, on a desk near the fireplace.
Is it true?Inside a large home in Molly’s cavern, on a bed near the entryway.

Chapter 10 – Light in the Darkness

Hazel finds herself wandering through a haunted swamp filled with echoes and memories. Ghostly figures reappear as she seeks a path forward through the mist and decay.

Collectibles in Chapter 10:

TitleLocation
Hope’s Crossing HomecomingShortly after the first battle, when the path splits, turn left instead of entering Crouton’s burrow. The art is visible on the wall near some Floofs.
Sleep and SmokeAfter obtaining the first spindle, look for a broken house on the right past some explosive mushrooms. The wall inside holds this blue art.
Health FilamentFound after securing the second spindle. Use echo objects and grapples across the water, then climb to claim this collectible.
A Close CallWhile following the guiding strand to a bonfire, enter a large building using echo stairs. The note is painted as blue art on the inside wall.
A Grand WeddingBehind the first bonfire tree, follow the path near bramble, then grapple across a gap to reach a ruined structure. The art is on the left wall inside.
The Flower ChildFound on the left-hand wall inside Honey’s home, next to some Floofs.

Chapter 11 – Muddy Waters

Hazel teams up with Honey to help her find peace, venturing deeper into the swamp’s secrets aboard a wrecked ship and through treetop paths.

Collectibles in Chapter 11:

TitleLocation
An Anguished CryFound on a rock as blue art after following Honey onto a dock with explosive mushrooms. Turn left after jumping down.
Stowaway’s Tin BoxInside the second level of the shipwreck, beside a table and Floofs in the room containing a Stigma knot.
Bill of FareOn the third level of the wreck, on a table to the left side where Hazel recalls the ship.
Old Pain, New LifeSeen from the battle arena after unraveling the second echo knot. The art is painted on a large root toward the strand’s direction.
Health FilamentFrom the same arena, head in the opposite direction of the strand. Follow a path through the treetops to reach this item.
A Bittersweet ReunionAfter viewing memories from the third echo knot, the note appears as art on a rock to the left of the guiding strand near water lilies.
False KnowledgeFound in a room on the ship after Honey assists Hazel with boarding. It’s to the left after smashing some planks.
Captain’s LogAfter taking the elevator, look right to find a desk near the ship’s wheel and Floofs.
A Final MessageAfter the cutscene of Honey and Altamaha-ha’s meeting, watch for glowing blue art on a large tree to the left of the main road.

Chapter 12 – The Crossroads

Hazel reaches the enigmatic Town on the Tapestry, a crossroads of stories, ghosts, and memories. This chapter features surreal exploration and the largest set of collectibles so far.

south-of-midnight-full-walkthrough

Collectibles in Chapter 12:

TitleLocation
Should I Leave?On a stump beside the signpost at the chapter’s first path junction.
Should I Stay?After triggering two sign changes, check the same stump once a caravan appears.
The Record Keeps SkippingInside Roux’s caravan, beside a gramophone near the staircase.
Milk and Sugar, Love?Near the previous note, on a dresser next to a tea set.
Ring, RingTaped to a tricycle at the hall’s end after the dresser.
Roux’s LimerenceAt the top of the caravan stairs, directly on a table.
The Hungry MawAttached to a red refrigerator near a turn in the hallway.
Still Stars Don’t RememberAfter the first combat encounter, behind a fence with two streetlights and a movable box.
Joe Goodfellow, 74On the door of a pink building beside the nearest wind tunnel, visible from the battle arena.
The Many Little ThingsOn a balcony reached via wall run and wind tunnel; check the chair to the left after landing.
Hollowed LoveOn a table on the right side of the same balcony.
Spit It OutAfter another wind tunnel, look right to find a table beside echo platforms and Floofs.
Health FilamentUse echo platforms to enter the wind tunnel after collecting the note. It leads to the Health Filament.
Ella Mae, 7On a door next to a mural under a red and blue sign for Gouldeau’s Jazz.
I miss, I miss, I missBelow a yellow building near Floofs, reached using an echo platform found opposite Ella Mae’s location.
Would Be BeautifulAfter the second combat zone, turn around near the Dreamy Spirits neon sign and Strand Pull a billboard to reach a hidden area.
Tempest Hamlin, 42Just past the Dreamy Spirits sign, on a door beneath the red and blue Taverne sign.
PassageOn the second level of the clocktower, after leaping across a gap near a gear.
I’m TryingAfter a grapple and near an elevator shaft, pass a broken gear to find a note near a stool and light.
You Gotta Release ItAfter the top-of-clocktower battle, circle to the back before entering the wind tunnel to find a note beside Floofs.

Chapter 13 – Past Isn’t Past

Hazel confronts Kooshma in a surreal, theatrical chapter as her connection with Lacey grows clearer. Though short, it offers meaningful closure and final discoveries.

Collectibles in Chapter 13:

TitleLocation
Run, Rabbit, RunAfter the first chase sequence, enter the second set and inspect a hidden room left of the stage cart. The note lies on a workbench.
Eternally She WaitsAfter the third chase, check the left side of the new set. The note is on a desk near several cameras.

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