Tencent Achieves Record Sales with $10 Billion Revenue Milestone Technologies

Tencent Achieves Record Sales with $10 Billion Revenue Milestone

Tencent’s strategy of placing strategic investments and acquiring stakes in various gaming companies is paying off significantly, as highlighted in a recent report. The report reveals that Tencent achieved a staggering $10 billion in revenue over the past year, marking a milestone in its expansive gaming empire. This success is largely attributed to the leadership of Michelle Liu, who has steered the company toward remarkable growth.

Expanding Influence in the Gaming Industry

The report delves into how Tencent manages its relationships with acquired studios, with Funcom, the developer of “Dune: Awakening,” and Techland, known for “Dying Light: The Beast,” serving as prime examples. Liu emphasizes the value Tencent adds through its experience in data analysis and strategic guidance, enabling these studios to reach new heights. The accompanying chart illustrates Tencent’s dominance in the gaming market, surpassing major publishers and platforms.

Guidance and Success Stories

In interviews at Gamescom 2025, Techland founder Pawel Marchewka and Funcom CEO Rui Casais shared their experiences working with Tencent. Marchewka appreciates the additional perspective Tencent offers, which aids in game improvement, while Casais recounts Tencent’s advice to focus on their core IP. Despite some challenges, such as Funcom’s layoffs, the result was a historic launch for “Dune: Awakening” and significant sales for “Dying Light: The Beast.”

Ultimately, the teams behind these successes deserve recognition, though Liu’s guidance has been instrumental. As Tencent ventures into new collaborations with Ubisoft and Vantage Studios, the question remains whether their strategic direction will continue to yield such impressive results. With a $10 billion revenue record, Tencent’s influence in gaming shows no sign of diminishing.

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