The gaming world is buzzing with excitement as Pathea Games, the creators of the beloved My Time at series, gears up for their latest venture, The God Slayer. Pioneering a new path, the studio is diving into a steampunk action RPG, marking a significant shift in their creative journey. With a transition from Unity to Unreal Engine 5, Pathea Games is set to deliver an enriched and mature gaming experience.
Exploring New Frontiers
The God Slayer represents a bold move for Pathea Games as they venture into the realm of open-world steampunk action RPGs. As the developers navigate this new terrain, they’re also exploring the use of generative AI tools, albeit with caution. Zifei Wu, founder and creative director, shared insights into their approach, emphasizing a minimal reliance on AI, especially due to the lack of Asian steampunk references that align with their creative vision. Their goal remains crafting an authentic and grounded world from scratch.
The Role of AI in Game Development
The integration of AI in game development sparks varied opinions across the industry. While some, like Masahiro Sakurai and Hideo Kojima, see potential in using AI for efficiency and creativity, others remain skeptical. Richard Pillosu and Dean Hall voice concerns about AI’s role in creativity, echoing the sentiment that its impact on the industry cannot be ignored. Meanwhile, Strauss Zelnick suggests AI can enhance the realism of game characters when trained on human-written scripts.
The anticipation for The God Slayer continues to grow, with its release planned for PC, PlayStation 5, and Xbox Series S|X. There’s also a possibility of its availability on next-gen platforms, aligning with the game’s launch timeline.